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Warcraft III: Frozen Throne v1.19a
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Патч для WarCraft 3: The Frozen Throne
Дата: 20.09.2005
Добавил: Chosenone
Имя файла: war3tft_119a_englishpatch.zip
Размер: 47,3Mb

Новый патч версии v1.19a для Warcraft III: Frozen Throne. Заплатка вносит в игру просто огромное количество изменений, с полным списком которых вы можете ознакомиться ниже.
MAPS

- (2)PlunderIsle
o Added ground anti-air creep to both center goldmines.
o Added ground anti-air creep to both center Goblin Merchants.

- (6)ScrochedBasin
o Removed center creep camp and neutral building
o Reduced the creep level of the two center goldmines from a Red camp to
Green camps.
o Opened up all choke points on the map.
o Added trees to all start locations to ensure better balance with all races.

- (8)GolemsInTheMist
o Removed the center creep and Neutral building.

- (8)PlainsOfSnow
o 3 of the 4 center goldmine creep camps dropped a level 5 charged item,so I
fixed it so all 4 drop a level 5 charged items.
o Added a Goblin Merchant between Teal and Purple start location. Also
increased the item drop to level 3 charged item instead of level 2 charged
items.
o Added a Goblin Merchant between Pink and Green start location. Also
increased the item drop to level 3 charged item instead of level 2 charged
items.

BALANCE CHANGES

- Creep-dropped item sell prices have been standardized. Items of the same
level will now always sell for the same amount.
- Ensnare duration reduced from 15 seconds to 12 seconds.
Undead

- Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
- Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
- Exhume Corpses research now costs 75 gold / 50 lumber down from 125 gold/ 100
lumber.
- Destroyer armor reduced to 3 from 4.

Orc

- Spiritwalkers now have the passive Resistant Skin ability. This causes some
spells such as Cyclone and Slow to have a much shorter duration when used on a
Spiritwalker. Resistant skin also grants immunity to certain other spells such
as Polymorph and Possession.
- Ensnare duration reduced from 15 seconds to 12 seconds.
- Batrider hit points reduced to 325 from 400.

Night Elf

- Tree of Life build time increased to 120 seconds from 110 seconds.

Human

- Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per masonry
upgrade, down from 2.

WORLD EDITOR CHANGES

Trigger Editor

- The "Image" category and actions now appear after the "Item" category.
- The "Ubersplat" category and actions now appear after the "Unit Group"
category.
- Fixed script generation errors when using the "Terrain Pathing Is Off"
function. This is now a Boolean function.
- Fixed script generation errors when using variables of the following types:
o Attack Type
o Combat Sound
o Damage Type
o Effect Type
o Pathing Type
o Sound Type
- Sorted lightning type presets.
- Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff
terrain types.
- Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana",
respectively.
- Cleaned up the name, grammar text, hints and/or sorting order for the
following trigger functions/calls:
o (Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable)
o (Unit) Event Response - Damage Source
o (String) Game - Ability Name
o (String) Game - Ability Effect Art Path (was Ability Effect Art)
o (String) Game - Ability Effect Sound Name (was Ability Sound)
o (String) Hero - Hero Proper Name
o (String) Trigger - Trigger Name
o (Real) Lightning - Red Color of Lightning
o (Real) Lightning - Green Color of Lightning
o (Real) Lightning - Blue Color of Lightning
o (Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)
- Cleaned up the name, grammar text, hints and/or sorting order for the
following trigger actions:
o Environment - Change Terrain Type
o Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)
o Floating Text - Suspend/Resume
o Floating Text - Permanent/Expires
o Floating Text - Change Color
o Floating Text - Change Lifespan
o Floating Text - Change Fading Age (was Change Fadepoint)
o Floating Text - Change Age
o Game - Enable/Disable Selection (was Enable/Disable Select)
o Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)
o Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)
o Image - Create
o Image - Change Color
o Image - Change Render State
o Image - Change Render Always State
o Image - Change Above Water State
o Lightning - Create Lightning Effect (was Create Lightning Effect At Points)
o Lightning - Move Lightning Effect (was Move Lightning Effect To Points)
o Lightning - Set Lightning Effect Color
o Unit - Add Classification
o Unit - Remove Classification
o Unit - Issue Drop Item Order (was Drop Item On A Point)
o Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
o Unit - Issue Give Item Order (was Drop Item On A Unit)
o Unit - Damage Area
o Unit - Damage Target
o Unit - Decrease Level Of Ability For Unit
o Unit - Increase Level Of Ability For Unit
o Unit - Set Level Of Ability For Unit
o Ubersplat - Create
o Ubersplat - Change Render State
o Ubersplat - Change Render Always State
- Added an event and three new trigger functions for future tournament support:
o (Trigger Event) Tournament Event
o (Real) Tournament Time Remaining
o (Integer) Tournament Melee Score
o (Integer) Tournament Finish Rule

CHANGES

Categories

- Image: Category and actions now appear after the "Item" category.
- Ubersplat: Category and actions now appear after the "Unit Group" category.

Literals

- Terrain Type: Appended "Cliff" to the cliff texture names, to distinguish
them from non-cliff textures.
- Lightning Type: Sorted them. Renamed "Life Drain" to "Drain Life". Renamed
"Mana Drain" to "Drain Mana".

Types

- Attack Type: Fixed script generation errors when used for variables.
- Combat Sound: Fixed script generation errors when used for variables.
- Damage Type: Fixed script generation errors when used for variables.
- Effect Type: Fixed script generation errors when used for variables.
- Pathing Type: Fixed script generation errors when used for variables.
- Sound Type: Fixed script generation errors when used for variables.

Functions

- (Integer) Terrain Pathable: Clarified name and grammar text, added hint,
fixed script generation errors. This is now a Boolean function.
- (Unit) Damage Source: Now appears in the correct place in the list of unit
functions.
- (String) Ability Name: Changed category, now appears in the correct place in
the list of string functions.
- (String) Ability Effect Art: Clarified name and grammar text, added hint, now
appears in the correct place in the list of string functions.
- (String) Ability Sound: Clarified name and grammar text, now appears in the
correct place in the list of string functions.
- (String) Hero Proper Name: Added hint, now appears in the correct place in
the list of string functions.
- (String) Trigger Name: Now appears in the correct place in the list of string
functions.
- (Real) Alpha Color of Lightning: Changed category, clarified name, added
hint, now appears in the correct place in the list of real functions.
- (Real) Red Color of Lightning: Changed category, added hint, now appears in
the correct place in the list of real functions.
- (Real) Green Color of Lightning: Changed category, added hint, now appears in
the correct place in the list of real functions.
- (Real) Blue Color of Lightning: Changed category, added hint, now appears in
the correct place in the list of real functions.

Conditions

- Terrain-Type Comparision: Removed the dash from the name for consistency.

Actions

- Environment - Change Terrain Type: Clarified grammar text, added hint.
- Environment - Turn Pathing On/Off: Clarified name and grammar text, changed
hint.
- Floating Text - Suspend/Resume: Clarified grammar text.
- Floating Text - Permanent/Expires: Clarified grammar text.
- Floating Text - Change Age: Clarified grammar text, added hint.
- Floating Text - Change Color: Clarified hint.
- Floating Text - Change Lifespan: Clarified grammar text, added hint.
- Floating Text - Change Fadepoint: Clarified grammar text, added hint.
- Game - Enable/Disable Select: Clarified name and grammar text, added hint.
- Game - Enable/Disable Drag Select: Clarified name and grammar text.
- Game - Enable/Disable Pre Select: Clarified name and grammar text.
- Image - Create: Clarified grammar text, added hint.
- Image - Change Color: Added hint.
- Image - Change Render State: Clarified grammar text.
- Image - Change Render Always State: Clarified grammar text.
- Image - Change Above Water State: Clarified grammar text.
- Lightning - Create Lightning Effect At Points: Clarified name and grammar
text.
- Lightning - Move Lightning Effect: Clarified name and grammar text.
- Lightning - Change Lightning Effect Color: Clarified name and grammar text,
added hint.
- Unit - Add Classification: Clarified grammar text, added hint.
- Unit - Remove Classification: Clarified grammar text, added hint.
- Unit - Drop Item On A Point: Clarified name and grammar text.
- Unit - Drop Item In Slot: Clarified name and grammar text, added hint.
- Unit - Drop Item On A Unit: Clarified name and grammar text.
- Unit - Damage Area: Clarified grammar text, added hint.
- Unit - Damage Target: Clarified grammar text, added hint.
- Unit - Decrease Level Of Ability For Unit: Clarified grammar text and hint.
- Unit - Increase Level Of Ability For Unit: Clarified grammar text and hint.
- Unit - Set Level Of Ability For Unit: Clarified grammar text and hint.
- Ubersplat - Create: Clarified grammar text, added hint.
- Ubersplat - Change Render State: Clarified grammar text.
- Ubersplat - Change Render Always State: Clarified grammar text.
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